Master of Craft – iOS review

Written by

Last Updated: Oct 1, 2018

Master of Craft is a new free-to-play building and business simulator, developed by IdeaBox Games. The aim of the game is to create a large empire of buildings, all creating tools for battle. The larger the pot of gold, the more items that can be crafted.

This is a rather unique scenario, instead of taking charge of a whole city and trying to develop several different areas of growth, like in Clash of Clans, the new Master of Craft game focuses purely on building armor and weapons.



The economy works in a simplistic fashion, once you craft a sword or piece of armor, players from the world (AI) will turn up and acquire the weaponry. Players can push their prices up or down, pushing sales up will result in slower income but large quantities.

Once past the tutorial stages, the player is able to build more and create more weapons and armor and sell them at a higher price. The town will grow as the player levels up and the player will be able to go out and fight monsters for rare materials, bringing a PvE element to the game.

Players do not control the fight directly, but offer different moves and abilities for the adventures when they fight monsters. Questing is a direct part of growing the economy and making sure rare materials and quests are found.



Like most free to play simulation games, the interface is designed to make the game as simple as possible. For mobile fans, this might be fine and it definitely allows the player to get nestled into the ecosystem quickly, instead of having to learn all the tricks of the trade.

Opening up menus is quite fluid and the movement around the camp works well. We did not experience any lag within our playthrough of the game and found the animations and movement to be rather well designed, if a little simplistic.

Audio is rather repetitive but nice background music without a lot of depth or character. It makes it easy to listen to while doing the same thing for a few minutes, without being too loud or too abstract to really warrant questioning.

Business Model

The all important issue with free-to-play, the in-game business model. Like most, Master of Craft has decided to do a split currency, one part in-game and one part bought by the player. The in-game, known as gold, will get simple things like wood sticks, allowing the player to use the wood sticks to build swords.

The other part, gems, allows the player to speed up gameplay, buy higher leveled weapons and generally skip a lot of the grinding. The gem price is fair, compared to other free-to-play games, but we definitely feel like it is there too often, on almost every page there is a gem button, allowing the player to step past the grind.


Master of Craft is a fine experience, it has enough content to keep someone excited for a few days and the different quests keep people entertained. The grind levels aren’t all that annoying, it might take a few hours in the higher levels, but that shouldn’t be a worry.

Related Posts


Hints on how to write a helpful review

A great review should have the following qualities:

  • A helpful review should connect and engage with the readers using personal experience.
  • An excellent review provides the readers with cogent and unbiased information necessary to help them make the best choice.
  • A review must be well-formatted to make reading easier by using multiple paragraphs and avoiding caps.
  • The primary goal of your review must remain to provide accurate and non-salesy information.
  • Above all, let your review be fair and honest.

We have high level of professional editorial section with zero tolerance policy on fake reviews.

To maintain the genuineness of our brand, we ensure all customer reviews submitted to us are verified and confirmed before publishing. Though we might not be a 100% accurate, however, we try our best to ensure being next to best. For a thorough verification of submitted reviews, we spend close to 7 working days before allowing any customer review to be published since we also work on the earliest submissions first.

The Quality Page Score Explained

    Your Rating*

    Were you able to find the information you were looking for on our website? YesNo

    Did you find that information valuable?

    How likely are you to share our page with a friend? Scale 1 to 5