The world of online multiplayer has grow tremendously with the introduction of Call of Duty and other shooters on the Xbox 360 and PS3, along with big titles on the PC like Garry’s Mod, Team Fortress 2, League of Legends and Starcraft 2.
One of the amazing things is despite all of these new advancements in how we can play with other people online, the same issues hit players time and time again, some coming from the bad design of the game and others coming from the toxicity of players within the game.
The main issue with multiplayer, on a game level, is the lack of server space to handle peak times. We see this very commonly on free to play games, where servers will go down for a few hours while the team investigates problems, stopping hundreds of thousands from enjoying their few hours free.
The second game issue is lag, but this can be a double-edged sword. Sometimes the game can struggle to keep on 60 frames per second, but this may be due to the computer or the game just being poorly made to not support faster frames per second.
In the same way, users can often suffer from lag that will boot them out of the game or cause them to not be able to move. This is when the PC cannot connect to the games servers, something that may be the PC owners fault or the servers owner’s fault.
Onto player issues, the most annoying thing about playing online games is the amount of people looking to annoy others. When Call of Duty enabled voice chat, it became a way for people to scream and shout down the microphone, aggravating everyone in the chat room.
Luckily, most games do not enable voice chat by default, but toxic players still find ways to annoy and get mad at their team and the enemy team, writing in the text chat about how bad the players are and other angry rants that go unheard.